A class is the blue print from where individual objects are
created. For example in real world, we
may find many individual objects of same kind. There may be thousands of bikes
in existence, all of the same make and model. Each bike was built from the same
set of blueprints and therefore contains the same component. In object oriented
terms, we say that our bike is an instance of the class of objects known as
bikes.
The following Bike class is one of implementation of a bike.
class Bike {
int Speed = 0;
int Gear = 0;
void SpeedUp(int increment)
{
Speed += increment;
}
void ApplyBreakes(int decrement)
{
Speed -= decrement;
}
}
Simple example of class is
class SampleClass {
}
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